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The Good Samaritan

Unit 16 / Lesson 2

The Good Samaritan

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Teacher's Prep

  • Games

    • Bottle Flip Relay

      • Prepare two disposable plastic water bottles, filled about 1/4 full with water. If you are unfamiliar with the concept of a bottle flip, you can watch this YouTube video:

    • The Shoe Game

      • No prep needed!

    • Rolling Can Race

      • Materials:

        • One empty pop or soup can for every group of five (in good condition so they roll well). 

        • One balloon for every group of five

        • Have at least one spare can and balloon on hand

        • Masking tape or painter's tape to mark the ground

      • Preparation:

        • Watch this short YouTube video which will be played during the lesson:

        • Rolling Can Race with STATIC! Science Fun Experiment with Balloons! #science #static #balloon

        • https://www.youtube.com/shorts/Ow-xpgVq_hA  

        • 001 Rolling a Can with Static Electricity (UNLISTED)

        • https://www.youtube.com/watch?v=zDrSZZLGeH4  

        • Blow up all the balloons needed, including a spare balloon.

        • Try the game for yourself -- rub the balloon against your hair or a piece of wool to charge it up, and then move the can from one location to another location two metres (about six feet) away. You will want to demonstrate the game during the lesson before the class plays.

        • If you want a more in-depth understanding of how static electricity works in this game, you can watch this more detailed video:

        • 001 Rolling a Can with Static Electricity (UNLISTED)

        • https://www.youtube.com/watch?v=zDrSZZLGeH4  

  • Main Activity (Paper Hedgehog Craft):

    • See this video for the concept and instructions:

    • Materials (for each child):

      • Brown cardstock -- half a sheet

      • Dark brown cardstock cut into small strips for the hedgehog quills. 30 strips per child.

      • One googly eye

      • One black pom-pom

      • White glue

      • One sheet of white cardstock

    • Preparation:

      • Pre-cut the shape of each hedgehog

      • Pre-cut small strips for the hedgehog quills

      • Make a sample craft to bring to class.


    Intro

    SLIDE 1

  • Gathering

    • How was your week?

  • Intro Game: Rolling Can Race

    • Instructions

      • We'll start our lesson with a game! This one is called the Rolling Can Race! Let's watch a video to see how it works.

    SLIDE 2

    SLIDE 3

    • Teacher: at your first opportunity, make two lines on the floor out of masking tape  or painter's tape. The lines should be about two metres apart, and they will serve as markers for the relay race. Lines should be long enough to accommodate multiple teams of five.

    • Teacher: demonstrate the game for the class.

    • Now, we'll form teams of five, and we will run a relay race. Everyone will charge up their balloon by rubbing it on their hair, and using the magnetic force to pull the can along. And everyone will try to get their can from one line to the other line and back to the first line. Once you get to the other line and back, you can pass the balloon on to another person on your team. If you run out of power, you might need to charge up your balloon on your hair again. And when everyone on your team has finished your race, you all win!

    • Debrief

      • We played this game because it's a bit complicated, and it might give you a bit of trouble. But, if you do it right, it can feel like magic!

  • Relevance

    SLIDE 4

    • This game helps us to start thinking about our lesson today. Our lesson today is about helping people. But, helping people can be complicated. Sometimes, people can even give us trouble when we help them. But, if we help people the right way, we can make such a big difference that it can feel like magic.

  • Big Question

    • Our big question for our lesson is: how can we help people the right way?

  • Big Idea

    SLIDE 5

    • Our big idea today is that we should MOVE and RISK.

    • We need to move toward the problem.

    • And, we need to risk something. Risk means we take a chance even if something could go wrong.

    • We will learn these ideas from the Bible story of the Good Samaritan.

  • Bible Reference

    SLIDE 6

    • First, let’s watch a cartoon of our Bible story.

    • Teacher: play this video:

    • Now let's read the story straight from the Bible.

    SLIDE 7

    • Luke 10:30-35 (CEV)

      • 30 Jesus replied: As a man was going down from Jerusalem to Jericho, robbers attacked him and grabbed everything he had. They beat him up and ran off, leaving him half dead. 31

    SLIDE 8

    • A priest happened to be going down the same road. But when he saw the man, he walked by on the other side.

    SLIDE 9

    • 32 Later a temple helper came to the same place. But when he saw the man who had been beaten up, he also went by on the other side.

    SLIDE 10

    • 33  A man from Samaria then came traveling along that road. When he saw the man, he felt sorry for him 34 and went over to him. He treated his wounds with olive oil and wine and bandaged them.

    SLIDE 11

    • Then he put him on his own donkey and took him to an inn, where he took care of him.

    SLIDE 12

    • 35 The next morning he gave the innkeeper two silver coins and said, “Please take care of the man. If you spend more than this on him, I will pay you when I return.”


    Point 1

  • The first thing we learn from our story is:

    • We need to MOVE toward the problem.

    SLIDE 13

  • Game: The Shoe Game

    • Instructions

      • We'll start this point with a game. We’ll call it the Shoe Game!

      • We will have two teams, and each team will line up on an opposite wall.

      • Teacher: form two teams, and line them up on opposite walls.

      • Everyone on your team will take off ONE shoe and we'll make a pile of shoes in the middle of the room. You should only take off one shoe, and keep the other shoe on your foot.

      • Teacher: let them take off a shoe, and make a pile in the middle of the room. Then, have them line up on their opposite walls again.

      • So you'll all have one shoe on your foot, and one shoe in that pile. Now, take a look at the shoes that your teammates are wearing, and try to remember what their shoes look like, because maybe you can help out your teammates by helping them find their shoes.

      • When I say “go,” the two teams will race to see who can put on all their shoes first, and touch their wall again. You win if everyone puts on their shoes and they're touching the wall.

      • Ready? Go.

      • Teacher: you may want to play multiple rounds of this game if time and interest allow.

    • Debrief

      • We played this game because it makes us move. We need to move toward the big pile of shoes. The shoes are a bit dirty, and they might be smelly. And there are loud people running toward the shoes. But the only way to win is to move toward the shoes.

  • Explanation

    SLIDE 14

    • And it was like that in our Bible story too. Our Bible story tells us about a man lying down on the road. He was injured because he had been attacked by robbers.

    SLIDE 15

    • The first two people who saw him didn't want to help, and they moved AWAY. They moved as far away as they could from the man.

    SLIDE 16

    • But the third person moved TOWARD the injured man. He took a step toward the problem.

  • Application

    SLIDE 17

    • And, we can learn from that. We can always move toward the problem to see if we can help. We might not be able to help every time. But, moving toward the problem gives you a chance to make a difference.

  • Discussion Question

    SLIDE 18

    • Let's pause for a discussion question:

      • Where do you see people who are hurting?


    Point 2

  • Moving on, our second point is:

    • We can help people if we RISK.

    • Risk means we take a chance even if something could go wrong.

  • SLIDE 19

  • Game: Bottle Flip Relay

    • Instructions

      • We'll start this point with a game! It's the bottle flip relay! It's really simple. We're going to do a bottle flip so that our water bottle lands the right way up. Once it lands right side up, you run to the far wall, touch the wall, and then come back and tag the next person on your team, and then they can do a bottle flip. When everyone on your team is done, you win!

      • Teacher: form two teams and provide each team with a bottle that is one-quarter full. Count down to start the game.

    • Debrief

      • We played this game because it makes us take a chance. When the bottle is in the air, we don't really know how it's going to land. But, we give it a try anyway. A lot of times, we'll be disappointed. And, if you miss a whole bunch of times, you might feel like giving up. But, if you don't give up, you'll eventually be able to land the bottle the right way.

      • And, that's what it's like when we help people sometimes. Let's read from our Bible story again.

  • Bible Reference

    SLIDE 20

    • Luke 10:33-35 (CEV)

      • 33  A man from Samaria then came traveling along that road. When he saw the man, he felt sorry for him 34 and went over to him. He treated his wounds with olive oil and wine and bandaged them.

    SLIDE 21

    • Then he put him on his own donkey and took him to an inn, where he took care of him.

    SLIDE 22

    • 35 The next morning he gave the innkeeper two silver coins and said, “Please take care of the man. If you spend more than this on him, I will pay you when I return.”

  • Explanation

    • In our Bible story, the hero took risks. Remember, risk means we take a chance even if something could go wrong

    • There are all kinds of things that could go wrong for our hero.

    SLIDE 23

    • When he stopped he had to take time. He could be late for all the things he wanted to do that day. And, our hero gave up his nice seat on his donkey, so that he could put the hurt man on the donkey instead. And he gave up his money. And, our hero even took a chance that he might get hurt himself. The same robbers who hurt the man might still be around.

    SLIDE 24

    • But, our hero took the chance to help anyway, and because of that, he was able to save someone’s life.

  • Application

    • That's how it's like for us too. If we want to help people, we need to take some chances. Sometimes it won't turn out the way we want. Sometimes, we'll be disappointed and sometimes we could even get hurt. But if we keep trying to help, eventually we’ll get better at it. And, we’ll start to understand when things are too dangerous to help, or when we should call someone else who will do a better job than us. And if we just keep trying, we’ll be able to help people and we can even save peoples’ lives.

  • Discussion Question

    SLIDE 25

    • Let’s pause for a discussion question:

      • When is it a good idea to walk away and not help?


    Conclusion

    SLIDE 26

  • To wrap up our lesson: our Bible story today teaches us how to help people in a big way. First, we need to MOVE toward the problem. If you can get close to a problem, you can see more, and you can see how you can help.

    SLIDE 27

  • Second, we need to take a RISK. Sometimes we need to help people even if something could go wrong for us. Sometimes we might get hurt. But sometimes it’s worth it because we can really help a person..


    SLIDE 28

    Main Activity: Paper Hedgehog

  • Now it's time for our main activity. Today, we are making paper hedgehogs!

  • Let's watch this video to see how it's made:

  • Teacher: play this YouTube video:

  • These hedgehogs remind us of what it's like to help people.

  • Making a hedgehog takes time, just like helping people does.

  • And, hedgehogs in real life are spiky, and sometimes they'll poke you if you're not careful.

  • So also when you help people, sometimes you'll get hurt.

  • But, in the end, if you don't give up, you’ll end up with something pretty cool. So, I hope we can all finish our hedgehog craft today. And if you like, you can glue this hedgehog onto a card, and you can write a note on the card and make someone's day better.

  • Teacher: make the hedgehog crafts with the class. When the hedgehogs are done, consider making some greeting cards by folding some white cardstock paper in half, and gluing the hedgehog to the front of the card.

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